I’m Morgan, a researcher and designer.

About

I study how people go from knowing to doing, from managing their health to choosing what to buy. I recently completed my PhD at Carnegie Mellon University, where I led mixed-methods research on two award-winning games. I also co-own an apparel brand built on understanding our customers.

Awards

INTENT: Interactive Tool for Empathy in Neurotypicals [game] [video]

A game to help neurotypicals foster empathy for their autistic peers in the workplace.

Role: Research Lead, Design Team, Narrative Team

  • Best poster/demo award at the 2024 Joint Conference on Serious Games

  • Silver Medal in the 2024 International Serious Play Awards

Bloomwood Stories: Block Party [game] [video]

A self-efficacy visual novel for increasing health knowledge in marginalized communities.

Role: Co-Producer, Research Lead, Narrative Team, Design Team

  • Best Student Game at International Conference on Meaningful Play 2022

  • Finalist in the 2021 James Paul Gee Learning Game Awards

  • Selected for exhibition at the Harlem Museum of Science

Selected Publications

The INTENT Game: An Interactive Tool for Empathy in Neurotypicals

Varun Girdhar, Chao-Yang Tseng, Shiyu Wang, Ruoxi Yang, Zibo Ye, Michael G Christel, Scott M Stevens, Morgan C Evans. 2024

How TikTok served as a platform for young people to share and cope with lived COVID-19 experiences

Daniel Klug, Morgan C Evans, Geoff Kaufman. 2023

Structural Mismatches in Academic Game Development

Gal Fleissig, Morgan C Evans, Avonelle Wing, Jessica Hammer. 2022

Designing a self-efficacy game for health literacy in marginalized communities

Morgan C Evans, Adela Kapuscinska, Maya Greenholt, Junchao Lin, Xuanyuan Liu, Tianyi Zhang, Jessica Hammer, Geoff Kaufman. 2021

See my Google Scholar for a complete list

mce424 (at) gmail.com

Contact