I’m Morgan, a game designer and researcher.
About
I recently completed my PhD at Carnegie Mellon University's School of Computer Science, where my thesis explored narrative design for self-efficacy games.
My work focuses on designing experiences that foster empowerment of and empathy for marginalized communities.
Awards
INTENT: Interactive Tool for Empathy in Neurotypicals [game] [video]
A game to help neurotypicals foster empathy for their autistic peers in the workplace.
Role: Research Lead, Design Team, Narrative Team
Best poster/demo award at the 2024 Joint Conference on Serious Games
Silver Medal in the 2024 International Serious Play Awards
Bloomwood Stories: Block Party [game] [video]
A self-efficacy visual novel for increasing health knowledge in marginalized communities.
Role: Co-Producer, Research Lead, Narrative Team, Design Team
Best Student Game at International Conference on Meaningful Play 2022
Finalist in the 2021 James Paul Gee Learning Game Awards
Selected Publications
The INTENT Game: An Interactive Tool for Empathy in Neurotypicals
Varun Girdhar, Chao-Yang Tseng, Shiyu Wang, Ruoxi Yang, Zibo Ye, Michael G Christel, Scott M Stevens, Morgan C Evans. 2024
How TikTok served as a platform for young people to share and cope with lived COVID-19 experiences
Daniel Klug, Morgan C Evans, Geoff Kaufman. 2023
Structural Mismatches in Academic Game Development
Gal Fleissig, Morgan C Evans, Avonelle Wing, Jessica Hammer. 2022
Designing a self-efficacy game for health literacy in marginalized communities
Morgan C Evans, Adela Kapuscinska, Maya Greenholt, Junchao Lin, Xuanyuan Liu, Tianyi Zhang, Jessica Hammer, Geoff Kaufman. 2021
See my Google Scholar for a complete list
mce424 (at) gmail.com
Contact