I’m Morgan, an interdisciplinary researcher and game designer.

About

I’m a PhD student in the School of Computer Science at Carnegie Mellon University where I work with Dr. Jessica Hammer and Dr. Geoff Kaufman.

My research focuses on the design and evaluation of theoretically driven, transformational games. Specifically, experiences that foster empowerment of and empathy for marginalized communities.

Awards

INTENT: Interactive Tool for Empathy in Neurotypicals [game] [video]

A game to help neurotypicals foster empathy for their autistic peers in the workplace.

Role: Research Lead, Design Team, Narrative Team

  • Best poster/demo award at the 2024 Joint Conference on Serious Games

  • Silver Medal in the 2024 International Serious Play Awards

Bloomwood Stories: Block Party [game] [video]

A self-efficacy visual novel for increasing health knowledge in marginalized communities.

Role: Co-Producer, Research Lead, Narrative Team, Design Team

  • Best Student Game at International Conference on Meaningful Play 2022

  • Finalist in the 2021 James Paul Gee Learning Game Awards

Selected Publications

The INTENT Game: An Interactive Tool for Empathy in Neurotypicals

Varun Girdhar, Chao-Yang Tseng, Shiyu Wang, Ruoxi Yang, Zibo Ye, Michael G Christel, Scott M Stevens, Morgan C Evans. 2024

How TikTok served as a platform for young people to share and cope with lived COVID-19 experiences

Daniel Klug, Morgan C Evans, Geoff Kaufman. 2023

Structural Mismatches in Academic Game Development

Gal Fleissig, Morgan C Evans, Avonelle Wing, Jessica Hammer. 2022

Designing a self-efficacy game for health literacy in marginalized communities

Morgan C Evans, Adela Kapuscinska, Maya Greenholt, Junchao Lin, Xuanyuan Liu, Tianyi Zhang, Jessica Hammer, Geoff Kaufman. 2021

See my Google Scholar for a complete list

morganev (at) cs.cmu.edu

Contact